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games
Fortnite Assets
These renders were used for Fortnite marketing purposes and featured in the Epic Games Store. All assets were posed, lit, and rendered in Unreal Engine. I customized and refined FX elements as needed using Niagara, and made modifications to materials to achieve the approved final look.

Portal Studies
These are portal FX elements that I created using Niagara particle systems in Unreal. The goal was to explore different styles that could be used for portals in games.
Rest Stop for an Adventurer
This fantasy environment was created in Unreal Engine using Quixel Megascans. It features foliage, volumetric lighting, and a Niagara particle system. This was used to explore environment building through set dressing and lighting.
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